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Thread Statistics | Show CCP posts - 17 post(s) |
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CCP Fozzie
C C P C C P Alliance
5743

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Posted - 2013.05.08 17:55:00 -
[1] - Quote
As seen at Fanfest!
A big part of Odyssey's focus is on discovery of things to do in the universe. We want to ensure that players have an intuitive and effective way to see the options for exploration that are available to them.
Our new sensor overlay feature replaces the functionality of the onboard scanner with a visual sensor sweep and results displayed in the 3d skybox.
It runs once automatically every time you enter a system (undocking, jumping, bridging, whatever) so that you can get a glimpse of what's out there to find.
It can also be run continuously via the new radial version of the scanner button beside the console at the bottom of your screen.
The sensor overlay finds cosmic anomalies with 100% accuracy (just like the onboard scanner) and shows you the rough location of cosmic signatures so you know to drop your probes.
This thread is your one stop shop for Singularity feedback on the sensor overlay, please let us know how it works out for you! Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
5747

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Posted - 2013.05.08 18:27:00 -
[2] - Quote
Katie Corb wrote:CCP Fozzie wrote: The sensor overlay finds cosmic anomalies with 100% accuracy (just like the onboard scanner) and shows you the rough location of cosmic signatures so you know to drop your probes.
Does it label what group the signatures belong to or is it just a rough pointer to show there are at least some kind of sites in the system?
You'll need to drop probes and start scanning to get the signature type, the results in the sensor overlay work much like the results from a single deep space probe. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
5747

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Posted - 2013.05.08 18:28:00 -
[3] - Quote
Ueberlisk wrote:CCP Fozzie wrote: The sensor overlay finds cosmic anomalies with 100% accuracy (just like the onboard scanner) and shows you the rough location of cosmic signatures so you know to drop your probes.
Can you confirm that system scanner shows or does not show SHIP signatures? Screw the pve :).
It just shows anoms and signatures, not ships. However you can use it to find what people are in those anoms much faster than was possible with the old system. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
5750

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Posted - 2013.05.08 19:02:00 -
[4] - Quote
Gilbaron wrote:Does the overlay change once I scanned stuff to 100 percent?
Not in the version on SISI now. It's possible that feature may make it into Odyssey but we cannot promise that at this time.
Gilbaron wrote: Do I still get a list?
The list view onboard scanner is still in this version of SISI, but we are planning on removing it barring any major problems with the sensor overlay. Ideally we want to keep the number of tools people need to learn the same with this change, not increase it. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
5775

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Posted - 2013.05.10 13:25:00 -
[5] - Quote
Hey guys, I'm all caught up with the thread now, after yesterday's national holiday here in Iceland. We've also had a meeting with team Five O and the new CSM to talk about what we've been working on, and they are also giving us some good feedback.
We're working now on getting a more polished version ready for testing taking some of the feedback here into account. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
5776

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Posted - 2013.05.10 15:41:00 -
[6] - Quote
zar dada wrote:CCP Fozzie wrote: You'll need to drop probes and start scanning to get the signature type, the results in the sensor overlay work much like the results from a single deep space probe.
What is the range of the sensor overlay 256AU from my position?
Range is infinite Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
5997

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Posted - 2013.05.20 14:37:00 -
[7] - Quote
Hey everyone. Thanks to all of you for the feedback so far, we've been collecting it over the past week and using it to help prioritize our work here at the office.
I have a couple of updates for you all:
Firstly, as most of you will have noticed on SISI by now, the scanner sweep graphics have been refined significantly and are now more subtle. There are still some bugs with the area effect around signatures and those are being worked on now.
We've been receiving a lot of feedback that the scanner overlay does not do enough by itself to allow easy use in systems with a very large number of sites, especially clustered sites. We agree, which is why we are going to be keeping a list of anomalies available in the probe scanner window. Anomalies will be toggleable so that they don't clutter the list when you are searching for other things, but when toggled on you will get a complete list of all anoms active in the system, similarly to the old onboard scanner but using the new probe scanner interface.
This week CCP Frellicus has also completed implementation of the sensor overlay signatures updating as you probe them. The area effect will get smaller, the names and tooltips will update as you get closer and closer to pinpointing them with your probes. This functionality should be ready for testing with the next SISI update. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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